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Jackolus

Game Design   Narrative Design   Worldbuilding

About Me...

  • Team Player. No individuals hold all the cards, but a team might just have the winning hand.

  • Active Learner. I see learning as a necessity to communicate and collaborate with other talents through common languages.

  • Player Experience First. This demand the utmost humility enforced by iron discipline - never be proud, and always looking to improve.

My Favourite Games:

  • Elden Ring

  • Divinity: Original Sins 2

  • Final Fantasy XIV

  • Slay The Spire 

  • Into The Breach 

  • Vintage Story 

aka Jack Tam

Narrative Design, Worldbuilding, Concept Art

In order to expand and improve my skill set, I participated in ELVTR's Video Game Writing course in May 2024. Under the guidance of its defined pipeline, I actively engaged with interdisciplinary creatives for iteration and feedback. My adaptability helped me overcome my difficulty in "killing my darlings" as I honed my skills in narrative design, worldbuilding, and screenwriting. I've also learned to use ProCreate to do original concept art illustrations as a complementary skill.

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  • Roles : Creative Lead, Narrative Designer, Worldbuilder, Screenwriter, Concept Artist

  • Skills : Communication, interdisciplinary collaboration, problem-solving, work under time constraints, design documentation, learning new tools

Final Promise

Game Design, Narrative Design

Under the theme of "Emotions", I designed this game based on a story I've heard in my childhood. I learned to use Clickteam Fusion 2.5 as a new tool for rapid prototyping, and used free 2D assets for the game's level. The emotions I aimed to invoke - "grief", "fear" and "helplessness" - resonated well with players during playtesting, in which I asked for feedback immediately post-game. Some pointed out the over-explicit ending could be improved. One remarked how the innocent design and slow giant rockets in the level helped augmented the perspective of a chilid - an unintended design.

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  • Team Size : 1

  • Skills : Playtesting, iteration based on feedback, game design

Get in touch!

Thanks. I'll reply to you ASAP!

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